Be sure to keep a close eye on them as they may look to break away. They also posses the "Marching Orders" trait, providing them with a 15% movement range bonus for all armies.īoth Rome and Gallic Rome both have several client states the start of the campaign who will aid in wars. Gallic Rome will look to build a strong base at the start of the game, using public order buffs to keep cities happy whilst their armies are away fighting.Īurelian, the feared leader of Rome, benefit from the "Iron Fist" trait, giving his faction a -50% resistance to foreign occupation. Led by the fearsome Tetricus, Gallic Rome benefit the "Romanisation" and "Administrators" traits which grant a bonus to public order when Latin culture is present and -20% political action costs respectively. Zenobia begins as the smallest Roman faction and will need to rely on her superior technology to keep up with Rome and Gallic Rome. They also benefit from "Piety", which gives a -4 bonus to banditry for each cult building owned. Palymra, lead by the regent Queen Zenobia, receive the "Enlightenment Ruler" trait, granting them a 20% boost to the research rate. They also receive a major diplomatic penalty with other Roman factions as a result of the "True Roman" trait. There are 3 major Roman factions available to play: Palmyra, Gallic Rome and Rome, who all receive the "Defenders of Civilisation" trait, giving them a 15% morale buff to all units when fighting in allied territory. They feel disdain for outsiders, civilised cultures and other barbarians alike, and must contend with considerable resistance from those whom they conquer.Learn how to play the Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way.
Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Under the right leadership, The Suebi have the potential to unite to a single purpose, and Britannia, Gaul, and Iberia could easily be swept away under the weight of their numbers… Kings and chiefs, although drawn from elite lineages, are elected, making their continuation of heroic traditions essential in uniting the tribes. Given such ostentatious displays, standing out in battle is important. Their kings, chiefs and champions sport even more elaborate versions of this same hairstyle.
To distinguish themselves from their slaves, freemen and warriors wear a form of topknot that has come to be known as a Suebian knot. Even the stoutest centurion would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.įairly isolationist, Julius Caesar wrote that there was a paucity of trade outside of the Germanic tribes themselves, occurring only if a surplus of loot or slaves were available.
However, their fighting prowess is legendary and their warriors rightly feared. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs, they frequently raid their Gallic neighbours across the Rhine. The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul.